![]() ![]() When an enemy lord is dead, the player delivering the killing blow gets a portion of his remaining stock and one fifth of its gold stocks as a bounty. Gold can be stolen from here by a thief deployed by enemy forces. ![]() While gold is still accessible without one, the treasury itself enables taxation. In Stronghold 2, the treasury building is separate from the keep and it requires a bailiff to fully operate. Gold cannot be lost here by any other means. Gold is stored in the keep and every transaction immediately takes or cashes the sufficient gold amount, be it on the market or with another player. The market handles trades automatically in later games.Ī place to store the kingdom's gold. Gold is acquired for selling batches of resources. It is needed for resource exchanges in most games and every resource is needed to be traded manually. The market is a reliable source of trade and resources. Taxing and bribing peasants: the townsfolk can be taxed for gold and a steady monthly income, costing popularity, while they can also be bribed, netting the opposite effect.Constructing buildings: some buildings - typically religious and entertainment buildings - cost gold to place.Buying and selling resources: batches of materials can be bought or sold in exchange for gold.Recruiting units: all units and siege equipment require gold for their creation as a one-time payment.Gold is stored in the player's (virtual) treasury and accessible anytime, as well as it cannot be lost by any means (except for losing a game). Gold is used for recruiting troops, trading resources and constructing certain buildings, of which each has a certain price. It can be spent on either military or economic purposes. Gold, while cannot be mined on its own, is a means of wealth and used for many services and purposes throughout the game. ![]()
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